PTA + Bloodline (13.09)

PTA Bloodline #

Main advantage #

  • Bloodline gives us what I call “Build acceleration”. Into normal lanes, we can sustain well with bloodline + dorans, which allows us to quickly hit item powerspikes. With Alacrity, it is very common to have to sink 900g into Vamp Scepter.
  • Late game, Bloodline is better into burst damage because of that extra 100 health.
  • Bloodline tends to score well on the AdHp/Tk 1v1 metric

Sample Gameplay #

Supports #

The support makes or breaks botlane. This build must be played with a suitable supports.

Suitable Supports: #

  • Hook Supports: Blitzcrank, Thresh, Nautilus, Pyke
    • MF has trouble dashing into an engage far away. Hook supports solve this problem by bringing the fight to us.
  • Poke + Engage Supports: Ashe, Lux
    • long stuns / roots that go through minions
  • AOE Engage Supports: Ammumu, Neeko, Galio, Rell
    • Survive lane and get 5 man ults

Unsuitable Supports: use comet or different adc. #

  • No on demand engage:
    • Soraka, Brand, Veigar,
  • Engages too far away
    • Yuumi, Senna,

Runes #

I computed everything in the build assuming these runes.

  • Use Manaflow Band over AbsoluteFocus if you can’t conserve mana use
  • Use Coup de Grace if there are no enemies with more than 10% more HP than you.
  • You can use whatever Stat Mods you want (attack speed, adaptive force, armor, health).
    • Scaling health is better late game rune, because into lethality stacking champions, the armor shard does nothing. Early game, the armor Stat Mod is better.
    • adaptive force is better for poke (Q2) and ult damage.

How to use the results below #

  • If Yoummus or some other out of combat movement speed item is not bought as a second item, then buy at least boots1. In playtesting I have been buying Yoummu’s second when I am ahead (better chase power and ult damage), but when behind it may be a bad idea
  • The Berzerker’s Greaves upgrade is primarily for more movement speed. The damage can be good if we want the movement speed anyway, but if we dont want the movement speed then the damage is usually not good vs buying more AD.
  • You can experiment with changing the build order
  • You should choose the build based on your win condition (kill x champion, survive burst, …)
  • In general I figure out the strongest 6 item build, then work backwards to find the best build path

Hybrid Builds #

I find myself buying something like this very often, when there are hybrid threats. (BOTRK + LDR) is good into any tank matchup, Maw counters burst mages and BT is good into dps champions.

Ult Damage #

If you want to transition late game into ult damage, then make this. It is the same into all matchups. The ult damage indicated is into Zac.

Buildult
5161

Jinx #

I use Jinx’s stats to represent all the ADCs who are not building shieldbow

1v1 Build (Best AdHp/Tk)tkultAdHpAdHp/TkAdB
0.5268016325121455648

Draven #

I use Draven’s stats to represent all the ADCs who build shieldbow

1v1 Build (Best AdHp/Tk)tkultAdHpAdHp/TkAdB
0.915420649671615844

Aurelion Sol #

DPS Mage

BuildtkultApHpApHp/TkApB
0.571486400128375764

Vex #

I use Vex’s stats to represent all the Burst Mages. (Not Kayle, Cass who are sustained damage mages)

  • BOTRK build included, because into a tank threat we really want BOTRK
  • Prowlers at 7th item seems like an upgrade in defence against burst, but its more of a for fun thing. we probably dont need it.
BuildtkultApHpApHp/TkApB
0.864341508459174422
0.894645576664454987
1.044942598457755174

Rengar #

I use Rengar’s stats to represent all the AD Burst assasins. (Not Nocturne / Yi who will auto attack forever)

Survive AD Burst BuildtkultAdHpAdHp/TkAdB
0.975519556357095382
1.05898705070196833

Riven #

The fastest kill time build actually uses navori, and relies on getting a 2nd Q to kill faster. This is the 2nd fastest kill time, but when we approach a bruiser we dont do so alone… someone has to cc them first. For this reason in real games getting a 2nd Q probably will not happen at all.

Fastest Kill Time BuildtkultAdHpAdHp/TkAdB
2.245146583026074970

Sylas #

There is a prowlers build that looks good, so I included it. Prowlers must be built as a 7th item replacing Kraken, since prowlers is not good early game. I assume the prowlers active is never used.

1v1 Build (Best AdHp/Tk)tkultApHpApHp/TkApB
1.375164541243723959
1.196581538143724536

Zac #

1v1 Build (Best AdHp/Tk)tkultApHpApHp/TkApB
2.733784602722105630

Chogath #

BuildtkultApHpApHp/TkApB
2.194019689931546398

Ksante (Tank Form) #

1v1 Build (Best AdHp/Tk)tkultAdHpAdHp/TkAdB
3.972368865321788140

Sion #

Rageblade is the kind of item that kills tanks faster, but our ult damage also goes to shit at the same time… Therefore there needs to be a non Rageblade option.

The odd thing is that prowlers seems decent here as a 7th item ultra late game…. I suppose sion does not build that much armor (Heartsteel Titanic). It is probably possible to use prowler’s active to dodge his Q too. We rely on the 25 ms from prowlers here instead of yoummus.

1v1 Build (Best AdHp/Tk)tkultAdHpAdHp/TkAdB
4.063731751718516642
5.044226970219257439
4.384114955921847439

Vayne with Randuin’s Omen #

Randuins Omen Vayne gets his own section because he can be annoying. I think making high AdHp/Tk does not work into vayne’s true damage, so my guess is that fastest kill time is best.

Fastest Kill Time Buildtkult
1.264727

Mordekaiser using Anathema’s Chains #

1v1 Build (Best AdHp/Tk)tkultApHpApHp/TkApB
2.745312935764293418
2.9853121039778423492

I will leave the old version here for now #

PTA Bloodline