Ult Build (Patch 14.8) #
This build has been reworked for patch 14.8
Instead of only looking at ult damage, we look at 100-0 kill times instead.
However, instead of looking at kill times starting with W > AA > Q > AA > AA, The combo used is E > R > W > AA > Q > AA > AA > …
That is, Ult is cast first. I think this better reflects the playstyle in Season 14.
As usual if you are high elo go make your own build.
Runes #
Dematerializer #
This is an interesting alternative because farming is more difficult without Kraken (noonquiver) & Alacrity, which we had in previous seasons. We want to be able to:
- 100-0 a ranged minion with aa > q in lane. This makes landing Q2 easier.
- One shot ranged minions with aa mid game
- Kill 2 melee minions with Q > AA > AA (procs love tap 2x on each minion)
I think we need one stack each on ranged and melee minions, but I am not sure what is the best way to use the 3rd stack yet (probably ranged minion)
Summoners #
Some combination of Ghost, Flash, Exhaust. If they have skillshot CC (lux, ashe, blitz) then flash is necessary.
Core #
or
- If there are tanky threats, LDR 2nd item may be better
Standard build #
vs CC interrrupting ULT #
vs AD Burst or hybrid damage. #
GA
can be used instead of shojin.
vs AP Burst or enemy team is all AP. #
The problem with Maw is that it does not have lifesteal, which makes it hard to top off HP after getting poked. We used to solve this buy making BT for lifesteal and shield, but since BT has no shield now it is rather worthless into burst champions.
drain tank #
Useful into champs who do not have the burst damage to kill us, “win-more” build
If you just want damage #
Building like this just gets me killed though.
Example Gameplay #
Shojin? #
Shojin looks like an oddball item, but MF can get stacks of shojin from:
- 1 per second from E (total 2)
- 1 per second from First Strike (FS) (total 3)
- 1 per second from R (total 3)
That means E + R + FS gives us 3 stacks of shojin for 1/3 of R’s duration, and the full 4 stacks for 2/3 of R duration. This still does not make shojin the best damage item, but Shojin is also a good source of HP.
The reason why we want HP, is that in this season, the assasins have so much lethality that buying armor does nothing unless we make 2 armor items.
Opportunity and Hubris? #
On paper, Opportunity and hubris do more damage than collector, but from playtesting collector seems to feel better because it is “always-active”.
Hubris is a “win-more” item, its not very good if you cant get a kill every 90 seconds to maintain the uptime.
Collector is more effective in teamfight situations, where your team contributes some damage to get enemies into the execute threshold. However this is not reflected in the computation, which assumes a 1v1 type scenario with the enemy champion at full health.
For these reasons I am revising the build suggestion, we will take a lower peak damage potential for better reliable damage potential.